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We typically want to start by re-playing an enabler. This ability isn't just a win-con, but more importantly, card advantage. Back to Deck List. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! In many decks there is one card that is "the best card in the deck" that is always worth tutoring. The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme My version of the deck is far from perfect. Ultimately the current strategy is to overwhelm with ninja triggers. I also realized that the leaner the curve became, the more likely it would be that we could frequently have Yuriko on board and also have a party of Ninjas to brawl with. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. They also function as enablers for Yuriko in your opening hand. This isn't to say that Yuriko is merely a worse version of Edric. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. The first thing we'll note is that Yuriko, the Tiger's Shadow is a ninja, and that she cares about ninjas dealing combat damage to opponents. I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? Feel free to skip some of these if you have a good sense of how Yuriko works. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. This is often times the easiest and most effective way to win. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. [[Insidious dreams]] has been the most effective top deck manipulation effect so far, winning a few games on its own. Vampiric Tutor, Lim-Dul's Vault, and Long-Term Plans each let us effectively stack our deck, which means we can tutor up extra damage for our Yuriko triggers. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. I'm a Timmy that loves Green, Creatures, and Lands. In most Commander games we probably won't have to worry about too many flyers, but if we're trying to finish off an opponent that has Spirit tokens, we're in for a rough time without Tetsuko. Make sure to either time it right or back your play up with your own Counterspell in this case. We don't care that most of our creatures are french vanilla because as long as they're Ninjas, Yuriko gives them the only ability they're going to need. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. This is my first commander deck, and I'd like to push it into PlayEDH's "High" power level. I also like having Walker of Secret Ways as she can return our ninjas to our hand for re-use in addition to snooping on what our opponents are up to. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. Thank you so much for reading through my Yuriko, the Tiger's Shadow deck and primer! Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Apparently Krikk has been winning the tournament nearly . When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. We've talked about most of these cards already, and for the most part, the cards we haven't talked about are standard fare. Side note: My play group plays a lot of black, so Snuff Out can feel pretty bad. That being said, I haven't had any problems with my removal, but the numbers seem low on paper. Based on the title of the article alone, I've spoiled the surprise. It's a buy in tournament with prize support and as such they are not allowing proxies. I think this build is powerful and effective, and is truly great fun. However, my playgroup is particularly hostile to Rhystic Study. If your play style is anything like mine, then Yuriko is for you! With Neon Dynasty we have far, far better options and this one is cut for good. The gravity of Ninjutsu on Yuriko cannot be overstated, as it almost guarantees that we will be able to have her on board at any time as long as one of our little creatures can make it through (they don't even need to be a Ninja). Help | I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! It is yuriko but with lots of Ninjas. Whisper lets us dig two cards deeper on demand, while Arena will help us slowly accrue more value as the game goes on. Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. For those of you unfamiliar with the way a typical Edric deck operates, I recommend you do a quick browse of his EDHREC page here. A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. The following primer will be extensive and have a good amount of detail, and some of the earlier sections will explore the evolution of the deck from release till now. Unblockable, "If you can see my ninjas, they can see you. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker.