I really cant speak too highly of this game. Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level. I feel like both demon and beast are only really good if you're going for the victory that requires 50 population. Espaol - Latinoamrica (Spanish - Latin America). VAT included in all prices where applicable. As a Community Manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the various smaller commu No, you did not misread the title. Each material has its unique calculation value when used in crafting and besides it some of them can add special ability. Get each day's biggest PC gaming stories delivered direct to your inbox. Since theres no resource conversion of any kind, you end up with piles of junk lying around that you are loathe to give up, just in case. All I want to play right now is more Thea. I could go on about this game but if you really want to know about it then just read the review and then buy it. This requires a lot of clicking and dragging, which well discuss later. Camps will give your people a place to recover. Discover the many strange creatures lurking in the shadows. So if you have an early well you can luck out and have enough to make the best in slot Blessed Road. Combat challenges that seemed iffy weren't worth attempting because even a close victory could be ruinous as my heroes succumbed to their wounds after the fight, or if my party was attacked by another strong enemy while it attempted to rest and recover. knows which abilities should come into play and which shouldnt. Rich world inspired by Slavic Mythology with over 90 creatures roaming Thea! Most people hate being proven wrong. We will only use this address to email the confirmation for this question. Engagements takes place on an attractive battlefield similar to what a lot of trading card games use. I want to build other buildings, too. The buildings with wood/stione costs at 40 are usually better than those with 25s, just because 40 materials can give more bonus than 25. Despite the fact that many of the developers had worked for the esteemed CD Projekt Red, I had a lot of questions. Another point of contention is the flavor text of the tooltips. I was initially put off by Theas card based challenge system which is used to resolve combat, social interactions and tricky situations. Cabbage Fields Forever : TheaTheAwakening - Reddit After all, a bad roll of the dice doesn't leave me with anything to do, but a bad hand always challenges me to make something good come of it. Heres a sword, kid. Ive played tons of fantasy 4X games and hated auto-resolve in almost all of them including esteemed games like, . The premise is this: the world is recovering from a dark apocalypse. Never loved a game so much since Heroes of Might and Magic III. Become a deity of Thea and direct your Chosen to victory in a world inspired by Slavic myth and folklore. There you will be able to check your . What's your order of research? :: Thea: The Awakening General Discussions None of that changes how I feel about a game, but it does help me understand and articulate my reactions. Since Thea is an intentionally single-player game with asymmetric threats, many of the typical eXploitation mechanics one might expect are missing. Note, elf wood buildings don't yield big bonuses Gold vs steel for dwarves or orcs. Varying terrain with movement modifiers? Play until you attract an orc. The well is only worth building once you can get decent quality, the smithy is worth building in wood and rebuiling later for quality, and the watchtower+herbalist suit dark wood or eleven wood. I just end up auto-resolving almost everything unless I actually just want to see what a monster does in combat. That was over 80 turns and 4 hours ago! We're giving away 10 x GOG keys for The Witcher 3. Thea: The Awakening, Thea 2: The Shattering, Includes 3 items: Thea is actually quite intuitive and has a decent tutorial. Summary: Thea: The Awakening, a turn-based, rogue-like, strategic-survival game, set in a post-apocalyptic dark fantasy world, all inspired by Slavic Myth and Folklore and infused with rich story and a unique, card based minigame. - Win 40 4 skull fights (5 skulls also counts) You can track your progress by going to 'Options' and selecting the 'Progress' menu. Present. If the forces on each side are very close in power, I can certainly do better manually. I freely admit that when I first heard about Theas system, I was highly suspicious. Theres a 50/50 chance a character attacks right or left. is an intentionally single-player game with asymmetric threats, many of the typical eXploitation mechanics one might expect are missing. s card combat reward skill and strategy. Win or lose, each playthrough will bring your gods and goddesses closer to their former glory. But Thea's card game starts to get old fast, especially because its dynamics resemble a JRPG more than they do a modern card game. that I got borderline upset with the game. has nine other ways of resolving conflicts through its challenge system. List of materials that attract. Once thats finished, you are ready to depart. The denizens of the night will harass you mercilessly , and wounds become common. To survive early game, keep 1 guy in village to craft or gather whatever you can for RP, gathering tools is a priority here. Wot I Think - Thea: The Awakening. With so many incredible fantasy 4X games out there (Endless Legend, Age of Wonders 3, Sorcerer King, etc) why would I play Thea? As a member of the mod manager development team, it will be your responsibility to assist in the development and design of tools and offerings that improve the experience of our users. Here are some of the gods you will be able to play as. I can identify with anyone who feels trepidation about playing a strategy game that uses cards instead of 3D models to resolve tactical conflicts. The roguelike elements add a lot to my taste, looks like a game that at least deserves a try. Summary: Constructed buildings (mostly all of them) will trigger a periodic and random event. To provide the best experiences, we use technologies like cookies to store and/or access device information. The game always begins with a single, solitary village and thats the only permanent settlement players will ever control.
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