Before building planes though, there are some inportant things to know. They can be placed on wings. I've had a lot of people comment that their planes veer off the runway or flip around madly even though they think they got everything right. Is there any way to reliably fix this? Now put on center of mass and center of lift view, and move the delta wings until the center of lift is slightly behind of the center of mass - not in front, otherwise your aircraft will be able to easily flip out of control. Touch down, CUT throttle, CUT engines, BRAKES ON. zombie2u, To do this, take a few barrels of your jet fuel, stick them on the back of your aircraft. Ill link it if interested. @davidalangay all of the wings provide lift, and some of them also act as a control surfaces, its pretty self explanitory, Im having a weird glitch, where whenever I make a plane (I even tried copying your design in this guide, to the T, and it broke too) they spawn, and if it's a big plane will always veer off to the left and be completely unable to turn right, and if it's small, then it'll start rocking side to side and flip over. Simply changing the intakes made it fly completely out of control and impossible to land. Jets are good for a certain amount of static thrust but they don't allow quick control of your vertical speed because of their slow spool time. How to Make a Perfect Space Plane - KSP1 Tutorials - Kerbal Space RCS will get the job done nicely, and looks cool to boot. Do you by chance know how much the thrust varies with these small velocity perturbations? 2. Then this tutorial is for you. Then: I hope you've found this short tutorial useful. You need to sign in or create an account to do that. Set the thrust limiter on your main engines to zero. Two MacBook Pro with same model number (A1286) but different year. Similar to the fuel pump mods out there now. People put waaaaaaaaay too many control surfaces on things from a lot of the screenshots I see. Imagine that first plane but with the bubble cockpit and the old style round intakes. Haha I think Ive perfected an aestheticallyclean turbine jet VTOL USAF F-35b Lightning II2020 https://imgur.com/gallery/918HyM4 https://imgur.com/gallery/f0NDJxR. If his problem is the plane doing backflips at a touch of 's', I wouldn't go with 'slightly'. Hi all so I accepted a contract to do temp scans on Kerbin and guessed a plane was the right way to do it so I made this. Your very own tutorial.). 2023 Take-Two Interactive Software, Inc. Valve Corporation. Embedded hyperlinks in a thesis or research paper. Always look at your aircraft from a 90* angle on the side. "Type E" is the smallest you should have, and you want a set of those connected at the back of the fuselage. The gear of the craft can also easily be overlooked, but can make the difference between flying masterpiece and soon-to-be-scraps. But they are tons of fun both to design and to fly, which for me is kind of the point of KSP. If additionally you can give it a controlled tilt and hold it there, then it'll start accelerating in that direction, like a helicopter. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Also, excessive use of the rudder usually causes the plane to spin out of control and crash. Go ahead and make a new save file or use an old one, it doesn't matter! For more information, please see our Hovering is expensive but you don't really need all that many seconds of hover either for take-off or for landing. So you want to make a plane but all your contraptions explode on the runway, crash into the runway a few seconds after taking off, crash into the side of the runway, crash into the ocean after doing a tight turn or otherwise fail to do what you intended? No, the intakes don't have to be vertical. Is there such a thing as "right to be heard" by the authorities? It also depends on whether you're using FAR or another aerodynamic rewrite mod that would change the way your aircraft behave.